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Having pioneered the micro-transaction model since 2000, it isn't necessarily new challenges but it is different by market.

Nexon utilized to service all games by subscription like other businesses, however in 2000 we remarked that by making a sport Maplestory M free-to-play and offering game enhancements in-game that folks want to pay money for, it's actually a completely different model however it opens up industry to a broader, bigger audience who we couldn't reach before.

 Seeing this model adopted in the US above the video game Maplestory M the past five years is gratifying.

Some with the challenges have already been... well, if we started there was clearly no infrastructure for people to really get this model work.

People never up front for games; they play our games for the site https://www.mmoah.com/ several months and the majority in our players never pay money.

But there's enough paying money to improve their experience which it makes it a viable business for individuals.

In order to the to happen there must be the infrastructure to convert cash into Maplestory Mobile Mesos online currency and North America only had charge cards in the past for online transactions.

Our audience being slight younger, our peak ages are 17-19 years olds, who will be too old must their parents because of their credit Maplestory M card but aren't the right age to get their own.

 What we did was produce a whole new sounding product - the pre-paid card. Retailers did not know who there we were, and were asking why would people pay money for items that don't exist.

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