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Digital revenues are dominated by the so-called "games as-a-service." These are games that, at first glance, have little in common with Maplestory and go right through all genres and platforms.

Maplestory and Grand Theft Auto V, Hearthstone and LoL, Maplestory 2 and Minecraft have nothing in common at first glance, but they are all Games-as-a-service.

The games are characterized by these features:

    They are multiplayer games
    You have Maplestory M Mesos a strong online component
    They rely on microtransactions
    And they are usually provided with content for years.

This unfolds strange to Maplestory flowers. Previously earned games only money to release and then perhaps with Maplestory Mobile Mesos extensions and sequels. But today, the "revenue curve" in games-as-a-service looks different. A popular example Maplestory here in the industry, which, seen over a full year, generates almost constant turnover Maplestory until its successor appears.

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