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For an informal game (though Korean developers describing their MMO as casual might actually translate to "normal" by Western standards) Mushking Royale could get surprisingly intense. Potentially unfair PvP encounters have knack for creating that intensity as well as the "me-against-the-world" allure in the Battle Royale genre isn't completely lessened by adorable Mushrooms and anime aesthetics.

When inquired on whether or not Mushking Royale might have Maplestory M Mesos the ability to eclipse the core MMO gameplay of MapleStory 2, Lead Designer Oh seemed available to the possibility:

"Sure, it is always good if Mushking Royale mode became really popular but we want it to be both. We are still emphasizing the primary MapleStory 2 gameplay essentially the most."

I'm sure Epic Games would've said the same principle before the wildfire success of Cheap Maplestory M Mesos the cartoonish Battle Royale. Come to think it is, MapleStory 2 already has unlockable emotes (a lot of them are dances) and also the games dizzying array with their avatar outfits simply can not be matched. Perhaps Nexon America's decision and keep things casual may be the saving grace that distinguishes the action from all in the other Battle Royales hitting theaters this year.
Aspiring Mushking's who download and play MushKing Royal benefit from the added benefit from reserving their MapleStory 2 in-game name prior to official October launch, if you decide to even have a passing interesting in Maple Story 2, looking into their lite Battle Royale seems is a great play.

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